Other random data ROM.

Player animation/graphics/palette:
Address	Bytes	What it is
0024EA	01 	player gfx when moving to SE
0024EB	01 	player gfx when moving to NW
0024EC	01 	player gfx when moving to sw
0024ED	01 	player gfx when moving to ne
0037F0	03 	player palette

Change 24EA(4 bytes) to change Player character animation to:
solstice wizard:		00 06 03 09		(default)
troll:					0C 12 0F 15
slime blob:				18 18 18 18
skeleton:				31 37 34 3A
lanky spider:			60 66 63 69	
Last one is buggy, when you die, game cycles through all animations until it reaches the correct animation, looks like soft-lock but its not.



Enemies animations:
ROM:
Address	Bytes	What it is
0022bc 	04		leg monster animation table
0022d6 	04		tusk monster animation table
0022f0 	04		worm animation table
002353 	04		ghost animation table
002372 	04		troll animarion table
002339 	04		skeleton animation table
002385 	04		block, potion, potion, potion animation table?



Something regarding to player collosion:
Address	Bytes	What it is
002559 	03	All sprite+player collision? 

Set first one to "00" for moving, non-player no-clip, set third one for player no-clip. second bit is unknow.



Address	Bytes	What it is
003ac2 	EE		Gameplay demo data 

Starts with what rooms each demo starts in, then input data? Needs more research.
---
RAM:
15 			Current room ID 
2D	 		Player Pos in SW/NE direction
31 			Player pos in NW/SE direction
35 			Player pos in UP/DOWN direction
7E + 8c 	Is player holding an item?(2 no, 1 yes)
789 		Lives
787			Blue potion amount
786			Purple potion amount
785			Yellow potion amount
784			Green potion amount