Teleporter destinations in detail.

Starts in ROM address 001574, 4 bytes each.
Note, if the two teleporters arent linked with each other, 
then they simply dont work, so you cant have one-way teleporters.


Example:
Add.	Desc.
001574	Room C3 teleporters destination, to B2
001575	Destinations position X (first bit, second bit is unknown)
001576	Destinations Position Y
001577	Destinations Position Z 

001578	Room B2 teleporters destination, to C3
001579	pos x
00157A 	pos y
00157B	pos z

I have no idea what the second byte does, C in X&Y pos and 0 in Z pos, but they seem to be unimportant.


All locations(to which room it teleports to)
addr.	room.
001574	B2
001578	C3

00157C	7B
001580	7C

001584	ED
001588	EE
------------------

Credit checkpoints in detail.

Starts in ROM address 001684, 4 bytes each.
Seems to work same way as teleporters, but they aren't linked in any way.
Same deal with coordinates, I dont know what the second byte does.
But the first one is the important one that actually does something.

Example:
rom addr.
001684		Room 0D
001685		Position X
001686		Position Y
001687		Position Z

001688		Room 42
001689		Position X
00168A		Position Y
00168B		Position Z

All checkpoint locations
001684		Room 0D		(Sprite EB)
001688		Room 42		(Sprite EC)
00168C		Room 25		(Sprite ED)
001690		Room C9		(Sprite EE)
001694		Room A8		(Sprite EF)
001698		Room 6D		(Sprite F0)
00169C		Room 57		(Sprite F1)
0016A0		Room F0		(Sprite F2)
